Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jul 17, 2006, 02:11 AM // 02:11   #1
Ascalonian Squire
 
Join Date: Aug 2005
Advertisement

Disable Ads
Default What spells does a full trapper take for pvp?

What spells does a full trapper take for pvp?
Bidybag is offline   Reply With Quote
Old Jul 17, 2006, 03:22 AM // 03:22   #2
Krytan Explorer
 
Reikai's Avatar
 
Join Date: Aug 2005
Profession: R/
Default

usually none.
Reikai is offline   Reply With Quote
Old Jul 17, 2006, 04:56 AM // 04:56   #3
Wilds Pathfinder
 
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
Default

Trappers do not use Spells. They do use SKILLS however. I'm not too sure of the skills though.
Phoenix Arrows is offline   Reply With Quote
Old Jul 17, 2006, 07:34 AM // 07:34   #4
Ascalonian Squire
 
Join Date: Aug 2005
Default

lol i meant skills
Bidybag is offline   Reply With Quote
Old Jul 18, 2006, 06:36 PM // 18:36   #5
Academy Page
 
Join Date: Apr 2006
Guild: SpidersWeb [WEB]
Profession: R/Mo
Default

As an avid trapper, it really depends on the situation, and who is in my group (if i know beforehand). The three traps that are always in my trapper's skill bar are Dust Trap, Flame Trap, and Barbed Trap. Now as for the elite, it is either Spike Trap or Trappers Focus. I almost always take Throw Dirt, and use it to get in the thick of the action. Also, Serpents Quickness is a MUST. You won't get very far as a trapper if you have to wait for your skills to recharge too long.
And, of course, troll. I don't leave home without it.

Now, if I take Spike as my elite, that is usually my 1st or 2nd trap I lay down, for the knockdown, which gives me time to lay more traps. If I take focus, I can lay Dust first to blind foes, then proceed with the rest. Be careful about using the "new" traps, Vipers Nest is a Beast Mastery attribute, and Snare isn't very powerful. And don't forget to grab a nice staff, I use Insightful with either Defense or Fortitude mods. Or consider a rod and an offhand, I've seen trappers with 50 energy in UW, I usually have 47. And dont forget to switch to your bow if a mesmer is messing with your energy pool.

When all is said in done, I find myself in the middle of a mob using each skill as it recharges, and all skills are usually recharging, Serpents Quickness at every opportunity, and continuously blinding my opponents.

If that's boring you, try "oath shot trapper", you can lay a stream of traps if done right.
Liber Pater is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PC: Zodiac Staff 20% half casting Protection spells 10% recharge all spells CommunistTom Price Check 0 May 19, 2006 06:04 AM // 06:04
ju6ganutz Sell 0 May 08, 2006 10:24 PM // 22:24
[WTS] best earth staff 10% spells/ 20% earth magic spells xtremo Sell 2 Feb 21, 2006 07:57 PM // 19:57
Summer Necromancer 2 Feb 10, 2006 01:39 AM // 01:39
My Trapper Krileon Reborn The Campfire 12 Feb 01, 2006 01:03 PM // 13:03


All times are GMT. The time now is 01:09 PM // 13:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("